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  <title>Void Galactica devlog</title>
  <link>https://voidgalactica.com/devlog</link>
  <description>Where the build started, where it is now, and every change in between.</description>
  <language>en</language>
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  <lastBuildDate>Mon, 14 Sep 2026 12:00:00 GMT</lastBuildDate>
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   <title>ENTER ORBIT — and every real mass pulls</title>
   <link>https://voidgalactica.com/devlog#log-standing-orbit</link>
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   <pubDate>Mon, 14 Sep 2026 12:00:00 GMT</pubDate>
   <description>Ships can now enter orbit around every celestial body in the sector, and every body with real mass is a gravity well that pulls on them.</description>
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   <title>The TERMINAL — a new main menu</title>
   <link>https://voidgalactica.com/devlog#log-terminal-menu</link>
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   <pubDate>Mon, 24 Aug 2026 12:00:00 GMT</pubDate>
   <description>The main menu is gone. In its place: a TERMINAL window — command list on the left, a live detail pane on the right, one near-white ink, one cursor typing every line in sequence. Finally I found the style I was looking for. I had to think different — I'm not making a game, I'm making the operating system.</description>
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   <title>Day one to now — the whole build in one entry</title>
   <link>https://voidgalactica.com/devlog#log-build-so-far</link>
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   <pubDate>Mon, 10 Aug 2026 12:00:00 GMT</pubDate>
   <description>45 working days, 2026-05-27 to 2026-08-10: an unversioned 3D gravity-contour prototype turned into v0.397.09, a full RTS match played out in a CRT-lit solar sector. The day-by-day log is retired — this is the same record in one place: the first frames the engine ever drew, the state it runs in now, and every change that got it from one to the other.</description>
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