Mission Briefing

This project is one big experiment. A retro real-time strategy game of fleet command and discovery. Rendered entirely as a radar scope: green phosphor, scanlines, and the dark, cold void waiting to be explored.

Void Galactica is a retro real-time strategy game of exploration and fleet command. You are the last commander of a dying frontier station, sending probes and scouts into sectors the galaxy gave up on, building outposts on what they find, and defending every supply line in real time. The galaxy underneath keeps score of everything you do.

The project started as a weekend prototype: one map, one mining group, one looping FM-synth track. The prototype refused to stay small. Now it's in full production with a playable core loop of explore, expand, engage, salvage, plus a devlog documenting every system as it comes online.

The aesthetic north star is 1980s military terminals: green phosphor CRTs, tactical grids, and interfaces designed to be read at a glance in the dark. If a screen in the game wouldn't look at home in an ops room from 1984, it gets redesigned.

StatusEarly proof of concept
GenreReal-time strategy / exploration
PlatformPC and Mac. No consoles.
EngineGodot 4.7, GDScript
TeamOne man for now, one obsession
ReleaseWho knows. Follow the devlog.

The Rules We Build By

RULE.01

Readable At A Glance

Every unit, resource, and threat must be identifiable in under a quarter second on a full tactical map. If it needs a tooltip, it's cut.

RULE.02

Cutscenes Like Recovered Footage

The story is told by the map — and by short dithered reels, grainy as recovered ship logs, when a moment earns one. Factions remember, outposts fall or thrive, and the simulation never stops for a scene.

RULE.03

Ship It Honest

The devlog shows real builds, real bugs, and real numbers. No vertical-slice theater. What you see is what compiles.

People Make Awesome Things!

The look of this project stands on a couple of great sources. What follows is what I supported myself with, who made it, and under what terms. The game ships a fuller list on its own credits screen.

Engine

Godot Engine Everything the game runs on — MIT

Shaders

cool-retro-term The CRT phosphor pass and the burn-in behind every screen, ported from cool-retro-term by Filippo Scognamiglio (Swordfish90), © 2013-2021. The burn-in accumulator derives from its burn_in.frag. — GPLv3
Starfield Parallax Reworked into the radar starfield. GodotShaders — MIT
VHS Tape wobble on the archive footage. GodotShaders — CC0
2D Sun with Coronal Flares The star itself. sidigrid, via GodotShaders, adapted for the far-zoom crossfade — CC0
Dither Gradient The dither on every lit planet. SamBigos, on tromero's BayerMatrix, via GodotShaders — MIT

Fonts

ModeNine Body copy here and in the game. Grudnuk Creations, © 1998 Andrew C. Bulhak and © 2001 Graham H Freeman, after Bulhak's ModeSeven, itself after the BBC Micro. Freely distributable, and its readme travels with the font as its terms ask.
Pixel Operator Every terminal-voiced line: headings, labels, the nav. Jayvee Enaguas (HarvettFox96) — CC0 1.0
Lilliput Steps Ray Larabie, Typodermic FontsCC0 1.0
VT323 The fallback when the pixel faces have not loaded. Peter Hull, drawn from the glyphs of a DEC VT320 terminal, served by Google Fonts — SIL Open Font License 1.1

Textures

Planet & moon maps Solar System Scope — CC BY 4.0
Named moons & Pluto NASA 3D Resources, NASA / USGS / JPL-Caltech mosaics from Voyager, Galileo, Cassini and New Horizons — public domain
Minor bodies Probe mosaics of Bennu, Ryugu, Itokawa, Eros, Vesta and others via Celestia Content — CC BY 4.0
Asteroid surfaces ambientCG — CC0 1.0

Icons

Pixelarticons The layout switch and the step arrows on the devlog. Gerrit Halfmann — MIT

Astronomical data

Planet orbits Keplerian elements for approximate positions of the major planets, E.M. Standish, JPL — public
Small bodies & moons JPL Small-Body Database and JPL Horizons, courtesy NASA/JPL-Caltech Solar System Dynamics
Menu starfield Real stars to magnitude 4, from the Yale Bright Star Catalog — public
Earth relief The main-menu globe, derived from NOAA ETOPO 2022 bedrock elevation — public domain